gkontoletas
trouble in my brain
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Η μελέτη έγινε από τον οργανισμό NRDC και έχει ενδιαφέροντα αποτελέσματα αλλά και προτάσεις μείωσης της κατανάλωσης.
Key Findings from NRDC's Study
After testing these devices and analyzing the data, we made the following observations regarding the consoles' features and energy use:
NRDC's latest report includes several recommendations on how console manufacturers can bring down the energy use of these consoles:
http://www.nrdc.org/energy/game-consoles/default.asp
http://www.nrdc.org/energy/game-consoles/files/video-game-consoles-IB.pdf (pdf file)
Υ.Γ. βιάστηκαν να επιλέξουν CPU-GPU
είναι γνωστό ότι η AMD δεν τα πάει καλά με την κατανάλωση
δεν νομίζω να αντέξουν όσο άντεξαν οι κονσόλες της προηγούμενης γενιάς.
Key Findings from NRDC's Study
After testing these devices and analyzing the data, we made the following observations regarding the consoles' features and energy use:
- The new consoles consume more energy each year playing video or in standby mode than playing games.
- The Xbox One and PS4 consume two to three times more annual energy than the latest models of their predecessors, the Xbox 360 and PS3.
- While the new versions are more powerful, the two- to three-fold increase in energy use is due to higher power demand in standby and on modes and, in the case of the Xbox One, more time switched on due to its TV viewing mode. In this mode, the console is used in addition to the current set-top box to access cable or satellite TV, adding 72 watts to TV viewing.
- The Xbox One draws less power than the PS4 in on mode. However, the Xbox One consumes a lot more energy when not in use (connected standby mode).
- Nearly half of the Xbox One's annual energy is consumed in connected standby, when the console continuously draws more than 15 watts while waiting for the user to say "Xbox on," even in the middle of the night or during the workday when no one is home. If left unchanged, this one feature will be responsible for $400 million in annual electricity bills and the equivalent annual output of a large, 750-megawatt power plant.
- Consoles have incorporated some good design practices, including better power scaling and well-implemented automatic power down to a low-power state after an extended period of user inactivity.
- The PS4 and Xbox One are very inefficient when playing movies, using 30 to 45 times more power to stream a movie than a dedicated Apple TV or Google Chromecast.
NRDC's latest report includes several recommendations on how console manufacturers can bring down the energy use of these consoles:
- Reducing Xbox One power draw when in connected standby with voice command enabled.
- Reducing PS4 power draw in standby with USB ports live (when no device is charging).
- Reducing Xbox One TV-mode power, and giving users the option to watch TV when the console is off or in a very low-power state.
- On both the Xbox One and PS4, reducing video-streaming power to levels closer to that of a dedicated video player.
- Allowing users to opt out of "Instant On" and voice-command features in Xbox One's out-of-the-box setup menu, so they use this high-energy-consumptive mode only if they choose to.
http://www.nrdc.org/energy/game-consoles/default.asp
http://www.nrdc.org/energy/game-consoles/files/video-game-consoles-IB.pdf (pdf file)
Υ.Γ. βιάστηκαν να επιλέξουν CPU-GPU
είναι γνωστό ότι η AMD δεν τα πάει καλά με την κατανάλωση
δεν νομίζω να αντέξουν όσο άντεξαν οι κονσόλες της προηγούμενης γενιάς.