m1ts0s
News poster
- Μηνύματα
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http://4dsound.net/
"The 4DSOUND system is a spatial instrument that can be played through integration with interfaces and controllers. The concept and technology introduce new forms of musical performance and sound design, and enable a creative practice of space and movement in music."
Built from rough industrial metal, it's comprised of 16 cylinders with the height and girth of young palm trees. These house arrays of speakers, which are nested in three clusters: below waist, at head height and well overhead. The speaker stacks sit in a four-by-four grid on a grated platform that houses low-frequency drivers and generally defines the space. It's about the size of a medium-to-large club dance floor—similar to Berghain, Oomen and I agreed—and I guessed a few hundred people could wind through it without bumping into one another. In its current home, there's also ample space beyond the platform to mill about. Off to the side of the room is a larger workstation, with a souped-up Macintosh and banks of speaker amplifiers. Oomen invited me to start exploring the space while he loaded up some music at the workstation.
In 2006, the Institute of Sonology in The Hague premiered a high-profile, 192-speaker wave field synthesis system at a festival where Oomen was also presenting music. Though he was impressed by the quality of the system, he wanted more. "For me, the idea of experiencing sound in space was very much about not only hearing something that can be around you, but obviously it has to be above you and beneath you. And maybe even more importantly, it has to include the actual space that you are sitting in yourself." The wave field system provided wonderfully detailed surround-sound, but Oomen felt that "the virtual space that I could experience was not going further than the horizontal array surrounding me. I couldn't experience sounds flying through the room or being right there on my lap or inside my head."
"I got very much into his ideas of movement and energy, and I tried to formulate certain rules of movement and energy as I understood them from Tesla's ideas and inventions, and what that would mean if you would start to think about sound and making music. Like, if we start to think about physical movement in space as a parameter in music, what kind of variables do we get?"
http://www.residentadvisor.net/feature.aspx?2093
"The 4DSOUND system is a spatial instrument that can be played through integration with interfaces and controllers. The concept and technology introduce new forms of musical performance and sound design, and enable a creative practice of space and movement in music."


Built from rough industrial metal, it's comprised of 16 cylinders with the height and girth of young palm trees. These house arrays of speakers, which are nested in three clusters: below waist, at head height and well overhead. The speaker stacks sit in a four-by-four grid on a grated platform that houses low-frequency drivers and generally defines the space. It's about the size of a medium-to-large club dance floor—similar to Berghain, Oomen and I agreed—and I guessed a few hundred people could wind through it without bumping into one another. In its current home, there's also ample space beyond the platform to mill about. Off to the side of the room is a larger workstation, with a souped-up Macintosh and banks of speaker amplifiers. Oomen invited me to start exploring the space while he loaded up some music at the workstation.
In 2006, the Institute of Sonology in The Hague premiered a high-profile, 192-speaker wave field synthesis system at a festival where Oomen was also presenting music. Though he was impressed by the quality of the system, he wanted more. "For me, the idea of experiencing sound in space was very much about not only hearing something that can be around you, but obviously it has to be above you and beneath you. And maybe even more importantly, it has to include the actual space that you are sitting in yourself." The wave field system provided wonderfully detailed surround-sound, but Oomen felt that "the virtual space that I could experience was not going further than the horizontal array surrounding me. I couldn't experience sounds flying through the room or being right there on my lap or inside my head."
"I got very much into his ideas of movement and energy, and I tried to formulate certain rules of movement and energy as I understood them from Tesla's ideas and inventions, and what that would mean if you would start to think about sound and making music. Like, if we start to think about physical movement in space as a parameter in music, what kind of variables do we get?"
http://www.residentadvisor.net/feature.aspx?2093