- Μηνύματα
- 2.575
- Reaction score
- 13
Τώρα εκτός από τους κεντρικούς επεξεργαστές και τους επεξεργαστές γραφικών έχουμε και ....επεξεργαστές φυσικής PPU - physics processing unit.
Πηγή : arstechnica.comWe sat down the company and witnessed two demos running live on first-run, A0 silicon. The final silicon that will ship in boards is A1AGEIA made a simple metal spin, but made no major changes to the silicon design. It'll be produced on a standard .13 micron CMOS process at TSMC. Who's going to build boards with this thing? So far, ASUS is the first to announce a partnership with AGEIA. They'll have a PPU board with AGEIA's chip on the market in the fourth quarter of this year, with 128MB of GDDR3 memory, for roughly $249 to $299. Initially, it will only come only in a PCI card, with PCIe cards expected further in the future.
The first demo was graphically simple, but still fairly impressive. A large rocky hillside had about 4,200 boulders dropped at the top, which all bounced, tumbled, and interacted in a realistic (and speedy) fashion. AGEIA claimed that a dual-core CPU can handle maybe 800-1,000 in a demo like this, but was quick to note that 4,200 boulders was nowhere near the capability of their chip.
After reading about these demos, I stand by my conclusions from my original post: "it's difficult to envision a game that is essentially the same but comes in two different versions: one that has a standard software physics engine, and one that has a hardware-accelerated physics engine that's such a quantum leap in gaming experience that you absolutely have to run out and buy an add-in card." I guess we'll see soon enough if developers can make this happen.