m1ts0s
News poster
- Μηνύματα
- 2.344
- Reaction score
- 3.654
Painting from a new perspective
Tilt Brush lets you paint in 3D space with virtual reality.
Your room is your canvas. Your palette is your imagination. The possibilities are endless.
...
'It’s true that it’s been a couple of years since, say, smart watches arrived on the scene, and a full five years since the last really big new product category—tablets—was introduced. But new categories tend to leave an innovation hangover: In a rush to grab market share, funding and engineering talent tend to get focused on me-too products. In contrast, this year’s exhibitors were presenting a lot of different ideas pushing in a lot of different directions.'
'But the most interesting emerging trend was in virtual reality. Not so much in the hardware, the basic outlines of which have pretty much revolved around smartphone-display-based headsets for several years now. What was interesting was that people are coming up with engaging content and applications for VR.'
'But the killer app was something I almost missed, coming across it outside the main halls in the last minutes of the show. This was a demo of HTC’s Vive VR system—which uses two pole-mounted locating beacons and hand controllers in addition to a headset—running Google’s Tilt Brush software.'
'The system creates a 3-D space—the boundaries are demarcated in your view with a light-grid pattern in bestholodeck tradition—in which you are free to walk around. One hand controller becomes a universal palette, which you rotate with your wrist to call up things like a color picker, brush selection, and so on. The other controller becomes your brush: Pull its trigger and “paint” begins to appear at your hand’s location.
The tracking is exquisite: As your hand traces a path through space, the brush follows perfectly. Sketch out a shape, and then walk around it to look at it from another side. It’s incredibly intuitive (and a lot easier than when we all tried to write our names with a mouse in MacPaint). Despite my limited artistic abilities, within a few moments I had painted a rough 3-D volcano, complete with glowing lava spilling down the sides. Were it not for the line of folks waiting their turn, I could have spent hours in there.
The system is expected to ship later this year, with pricing to be announced. Apart from its value to artists of all stripes, unless the system is a complete flop, it should only be a matter of time before it interoperates with existing computer-aided design software, bringing 3-D design out of the realm of high-end outfits.'
http://www.tiltbrush.com/
Tiltbrush: The Killer App for VR
Tilt Brush lets you paint in 3D space with virtual reality.
Your room is your canvas. Your palette is your imagination. The possibilities are endless.
...
'It’s true that it’s been a couple of years since, say, smart watches arrived on the scene, and a full five years since the last really big new product category—tablets—was introduced. But new categories tend to leave an innovation hangover: In a rush to grab market share, funding and engineering talent tend to get focused on me-too products. In contrast, this year’s exhibitors were presenting a lot of different ideas pushing in a lot of different directions.'
'But the most interesting emerging trend was in virtual reality. Not so much in the hardware, the basic outlines of which have pretty much revolved around smartphone-display-based headsets for several years now. What was interesting was that people are coming up with engaging content and applications for VR.'
'But the killer app was something I almost missed, coming across it outside the main halls in the last minutes of the show. This was a demo of HTC’s Vive VR system—which uses two pole-mounted locating beacons and hand controllers in addition to a headset—running Google’s Tilt Brush software.'
'The system creates a 3-D space—the boundaries are demarcated in your view with a light-grid pattern in bestholodeck tradition—in which you are free to walk around. One hand controller becomes a universal palette, which you rotate with your wrist to call up things like a color picker, brush selection, and so on. The other controller becomes your brush: Pull its trigger and “paint” begins to appear at your hand’s location.
The tracking is exquisite: As your hand traces a path through space, the brush follows perfectly. Sketch out a shape, and then walk around it to look at it from another side. It’s incredibly intuitive (and a lot easier than when we all tried to write our names with a mouse in MacPaint). Despite my limited artistic abilities, within a few moments I had painted a rough 3-D volcano, complete with glowing lava spilling down the sides. Were it not for the line of folks waiting their turn, I could have spent hours in there.
The system is expected to ship later this year, with pricing to be announced. Apart from its value to artists of all stripes, unless the system is a complete flop, it should only be a matter of time before it interoperates with existing computer-aided design software, bringing 3-D design out of the realm of high-end outfits.'
http://www.tiltbrush.com/
Tiltbrush: The Killer App for VR