Κώστας Φ.
Truth hurts. Here's a teddy bear.
- Μηνύματα
- 8.978
- Reaction score
- 895
Eνδιαφέρον άρθρο απο το Firingsquad.
Αξίζει τον κόπο να αφιερώσετε 10 λεπτά και να το διαβάσετε. :cool_4:
"It's intrinsic to human nature, but the idea of focusing on a single issue or event, or at least a single cause, is rather limiting and usually results in an incorrect analysis of any given situation. Take for example the question "why are there so many game sequels?" There are a half dozen answers to it and they're all correct, but people are apt to focus on one or two and dismiss the rest. Moreover, the very question itself is limiting; we're only asking about game sequels. There are other, equally important questions that are related to the original: why do so many games fail? Why do publishers have increasingly more control of development? Why isn't there more innovation in games? What happened to the great designers like Sid Meier, where is the new generation? Believe it or not, all these questions are related and are best asked with "why is modern game development the way it is?"
Ironically enough, there is actually a single issue that lies at the core of these questions, so pardon me while I paint myself a hypocrite and point it out: game development is a business and people are in it to make money. Once we accept this axiom, all answers will flow from it. Let's deal with the questions one by one."
Click!
Αξίζει τον κόπο να αφιερώσετε 10 λεπτά και να το διαβάσετε. :cool_4:
"It's intrinsic to human nature, but the idea of focusing on a single issue or event, or at least a single cause, is rather limiting and usually results in an incorrect analysis of any given situation. Take for example the question "why are there so many game sequels?" There are a half dozen answers to it and they're all correct, but people are apt to focus on one or two and dismiss the rest. Moreover, the very question itself is limiting; we're only asking about game sequels. There are other, equally important questions that are related to the original: why do so many games fail? Why do publishers have increasingly more control of development? Why isn't there more innovation in games? What happened to the great designers like Sid Meier, where is the new generation? Believe it or not, all these questions are related and are best asked with "why is modern game development the way it is?"
Ironically enough, there is actually a single issue that lies at the core of these questions, so pardon me while I paint myself a hypocrite and point it out: game development is a business and people are in it to make money. Once we accept this axiom, all answers will flow from it. Let's deal with the questions one by one."
Click!