GRAN TURISMO 5,official thread. Release Date USA & EU:24/11/10

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GT5’s Head-Tracking “Underwhelming”, But Damage “Looking Beautiful”







One of the new features in Gran Turismo 5 I’ve personally been looking forward to is head-tracking. Unless you’ve got the luxury of playing racing games on three screens, the ability to look into and through the turns – just as you should do in real life – provides a considerably more immersive experience. GT5’s head-tracking was first shown in limited action at E3 2010, but it was reportedly difficult to use because of surrounding conditions the PlayStation Eye had to deal with. According to a recent article from the Official PlayStation Magazine, however, the functionality isn’t perfect. Quoting the magazine from this article at CVG.com:
“Face-tracking using the PS Eye works on the 200 cars with cockpits and lets you look around by tilting your face away fro the screen, but the early demo we played left us underwhelmed. Head-tracking has been working well on PC for years using IR camera and reference makers but PS Eye is a simpler camera and Gran Turismo applies a digital interpretation to an analogue movement. A slight glance to the left or right is translated by the game after a considerable delay as a full 90-degree crane of your neck. Hopefully Polyphony can smooth things out before release.”
Let’s hope head-tracking functionality can be smoothed out in software, and that it’s functionality is not hindered by practical limitations in the PS Eye hardware.
Finally, in a bit of good news, the magazine editors got to see more of GT5’s damage system, confirming that it “accurately models mechanic and cosmetic damage to an absurd degree” and “looks beautiful”.






 

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Mercedes’ GT5 Hot-Lap Challenge, Winners Drive SLS AMG



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Mercedes-Benz continues to take full-advantage of its newfound affiliation with the Gran Turismo series with cross-promotions and online games, and this may be the best yet! Visitors to the Mercedes-Benz World in Weybridge, Surrey, UK get a chance to drive the SLS on GT5’s Nurburgring Nordschleife, recording an official time. The three fastest drivers (along with two more contestants randomly selected from the top 100 times) get to drive a real SLS AMG on Mercedes-Benz World’s test track.
Unfortunately, I’m terribly late in picking this up, and the competition ends today, Friday, July 23rd, at 6PM. If you’re local, though, and can get there in time, I’d love for a few GTPlanet readers to win this! Learn more about the contest and view the fastest times right here. Sorry for the late notice, and thanks to Hoodie1878 for the tip!






 

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100 Days Before Release, GT5 a Top Seller at Amazon











As of July 24th, we’re now less than 100 days away from the launch of Gran Turismo 5 and sales already off to a great start, with pre-orders alone holding the game steady in the top charts of the web’s largest retailer, Amazon.com. GT5’s already broken into the top 50 best-selling games on the site, and it’s dancing around the PlayStation 3’s top 10 list (these lists are updated hourly, making it difficult to pin anything down to a specific rank). It’s even more impressive when you consider this is only the Collector’s Edition we’re talking about here, which commands a $40.00 premium over the regular game. The standard version of the game is still holding its own, currently ranking 39th overall in the PlayStation 3’s best-sellers and already takes the top spot in the racing category – beating out the other much-hyped and currently available first party title, Mod Nation Racers. The Collector’s Edition will only be produced in limited quantities, so it may be wise to reserve your copy now if you know you want it. Amazon also provides “release date delivery” to guarantee you’ll have the game in your hands at the same time everyone else does, so no need to worry about that. Click here to pre-order either version of the game if you haven’t already!
 


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Comic-Con is just wrapping up in San Diego, California, and Gran Turismo 5 was on display. The demo appears to be what was introduced at E3 2010, so while there’s no new content, we’ve got another round of game-play videos to check out.
Thanks to everyone who’s helping to round these up in our forums -- please let me know if I’ve missed anything.
 

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Second Look at Old Video Shows GT5 Damage Close-Up




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A tip from reader Volcao referenced a few screen grabs from one of the brief Gran Turismo 5 trailers released last month after E3 2010. His tip prompted me to take a closer look at the video myself and -- sure enough -- there’s actually a bit of damage shown here (albeit very, very briefly). Around 45 seconds into the clip, you’ll see a blue JGTC R35 Calsonic Skyline flipped over on its top and then sliding away from the camera.
It’s a dramatic accident for a GT game, and I think Polyphony Digital wants us to focus on the fact that cars can now be turned upside-down. Watching frame-by-frame, though, you’ll notice the car’s hood has suffered from the impact as it crumples in, exposing the top of the tire underneath. Immediately afterwards, we see the side of the car showing dents, damage to aerodynamic components behind the front wheel, and what appears to be missing chunks of the sponsor’s vinyl stickers.
Take a look for yourself in the three screen grabs I’ve provided below. These were snapped from the original version of the video, which you can download here in .mov format (88 MB) or just watch the embedded YouTube clip above.
 




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US Gov. Builds “Green Racing” Features into GT5 Prologue



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Programmers from the U.S. Department of Energy, the U.S. Environmental Protection Agency, and the Society of Automotive Engineers have found an interesting way to build “green racing” features on top of Gran Turismo 5: Prologue. Apparently, the system works by sitting between the steering wheel and the PlayStation 3, watching and recording controller inputs. The software currently simulates a Chevrolet Corvette with a hybrid engine system running on ethanol, and calculates the player’s overall “Michelin Green X Challenge” score in real-time based on braking and acceleration. Big names such as Joerg Bergmeister and Gunnar Jeannette have already tested the system, but you can give it a try yourself “at all remaining U.S. rounds of the series, at Lime Rock, Mid-Ohio, Road America and Petit Le Mans at Road Atlanta.” They’re looking to expand the system to other makes and models, and are looking to implement ”multiplayer down the road”. Read up on all the details at Michelin’s company blog, and please let me know if any of you are able to try out one of these systems for yourself!






 

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GT5 Karting Mentioned in French PlayStation Magazine









Scans of the French PlayStation Official Magazine’s feature on GT5 reveal the magazine is weighing in on two of the game’s most exciting unannounced features. Most confidently, they’ve listed karting as a major category in the game and even included a small note on the track editor. Of course, the text is in French, but you can see all the scans for yourself right here.
As you may recall, these are two of the most exciting unexpected features which were confirmed last month by Sony Worldwide Studios president and Polyphony Digital executive Shuhei Yoshida. Mr. Yoshida’s interview is almost certainly the source of the magazine’s information, but it’s interesting that they have chosen to place their editorial weight and authority behind his comments. Thanks to all who sent this in so quickly!
 

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GT Academy Winner On Class Pole at Spa 24 Hours\









Great news for our man Lucas Ordoñez (winner of the first GT Academy)! Lucas and his team, RJN Motorsports, have qualified their Nissan 370Z have first in its class for the Spa 24 Hours race this weekend. I’m not aware of any online live video streams of the race (if you find one, please share it in the comments below), but Lucas has promised me that he’ll be constantly updating his Twitter feed and his Facebook page directly from the paddock throughout the event. Good luck, Lucas!



 

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Video of Gran Turismo 5’s Online Spectator Mode





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This clip’s been making the rounds over the weekend, and for good reason -- it shows what appears to be GT5’s online “spectator mode” which allows you to watch an online race in progress. It’s actually video from one of the GT Academy 2010 National Finals, where a special networked demo version of the game was used to pit finalists against each other. The segment you see above was actually buried in this YouTube clip posted in February, and was subsequently overlooked until it was edited and re-posted by our own CoolColJ last Friday.
Take a look at more screenshot’s of the game’s online race menus here in these screenshots.
 

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Gran Turismo 5 Online Racing Menu Screens








The games being used to run the GT Academy national finals are showing off what appears to be our first look at Gran Turismo 5’s extensive online race management features! Click through the screens below to see for yourself, paying special attention to the live weather and time-of-day information prominently displayed near the top of the screens… Thanks to Carbonfibre and Stu for grabbing these pictures!
 





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GT5 Video, Gameplay Impressions from PS BETA








The PlayStation BETA event I told you about was finally held this past weekend. GTPlanet reader Adam Lang was first on the scene, and has been kind enough to provide us with lots of videos and screenshots from the GT5 demo on display. Most notably, you’ll see a much-abused Enzo Ferrari show heavy damage to its front bumper, along with an Audi R8 and the MOTUL R35 Skyline JGTC car. He’s also provided a lot of (literal) screenshots of the demo, so you can get a higher-resolution look at gameplay. In addition to Adam’s material, I’ve also included other clips below and will continue to keep this post updated as more come in. For more detailed analysis of what the game was actually like, read first-hand impressions from the latest posts here in our forums. Thanks, once again, to Adam and everyone else who is sharing all this media!






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